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Ascending Inferno: Main Character Skins

All the skins I made for Ascending Inferno! Totaling 20 character models! Not all of these made it into the game for various reasons. I worked with the Technical Artist to create the base character material and pixellation post processing effect. We really brainstormed exactly what channels we needed, how to limit them, and how to make it efficient to create and run.

It was a really good experience where I learned so many things about pipelines, technical art, cloth effects, and working in Unreal.